Tides of numenera tv tropes
With PoE 1 there was only one dragon (the ice one) that forced me, while in PoE 2 (which was for the most part excellent and balanced) what broke everything was the last dlc (that of the coven magicians), even the combat arena dlc was still possible without lower the difficulty level and interesting (it was great to learn many tactics in that dlc, it was really different from the rest of the game). that the game was too easy) while I always found it very balanced and, as I hate to decrease the difficulty while I'm playing, I did everything to finish everything at the level that I had chosen. The problem is that many had complained about the opposite (i.e. I like to be overpowered in the ending of the game but with PoE it was impossible and I had to lower the difficulty (especially in the latest PoE 2 dlc which is the only one that I didn't like). Fortunately, they are marked by a specific color and even as a completionist, I soon learned not to click on them anymore.Įven I, that loved PoE 1 and 2, was disappointed in the low level cap. They vary in quality, most are not that great, just walls of text that have nothing to do with the rest of the game and don't really fit into the settng either. And everywhere there are these backer NPCs standing around that if you click on them give you a vision about their experiences in the form of a little short story written by a backer (kind of like the sensory stones in Planescape: Torment's sensate headquarters not sure if you played that). To me, the grindy combat against the same type of enemy groups later in the game completely lost its point once I couldn't even get any more XP rewards from it, which made it even worse. The only things I forgot to mention in it, from my memory, were that I also disliked the level cap and the Kickstarter backer NPCs. And personally I had some difficulties adapting to playing it in co-op, at first, because I'm a - borderline OCD - completionist in single player, reading everything there is to read, searching every nook and cranny, and that play style is not ideal for multiplayer, and D:OS does few to encourage you to play differently, as, like I said, it's still very much a single player game with lots of dialogue and loot and secrets to find.)Īnyway, since I finished PoE, I also wrote a review for it at the time.
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(We both don't really know why we stopped, but I was under the impression that he lost interest.
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That's also related to me playing PoE on my own and D:OS with a friend though. One thing I can say in favor of PoE is that contrary to D:OS I actually played through it (and the DLCs) completely, while I stopped playing D:OS halfway through. There actually were some interesting parts to story and setting, but I felt it was uneven for all the things that were special and gripping, there were just as many if not more things that were repeating your average fantasy tropes and therefor boring to me. Kai2: Find it interesting that no one is talking about either of these two games in terms of the stories being engaging, exciting, or emotional. Not sure if you will enjoy the game (since you already said that you don't like bird view camera) but I loved the story part of PoE.įor DoS the main focus is the combat. The camera distance is important to manage the party, also PoE 2 is fully voice acted (I, on the contrary, think this is a bad thing, I read faster than the voice and English is not my native language so reading in Italian and listen to a English voice over is not that great), PoE 1 is only partially voice over. The story of Pillars of eternity 1 is really engaging I loved it, it is just one of the many great thing about the game and the only one where you cannot esplain why it's great without spoilers, while the main story of PoE 2 is more a side quest (the great thing about this game are side quests, there are a lot and they are great). Same reason I can't get invested in Diablo.įind it interesting that no one is talking about either of these two games in terms of the stories being engaging, exciting, or emotional.
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A few have worked for me, but most don't. Add to that the fact that most of the games aren't voiced, and I tend to feel like I'm watching a boring, silent tv show rather than playing an experience. The camera position has always made me feel distant from both the characters and action.
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Got the same feeling from DA Inquisition.Īs for games in the IE style, I've never been a big fan.